Game Bridge in Europe

Name of institution: Jyväskylä Educational Consortium / Jyväskylä College
Type of the organization:
  • Education and training organisation
Country:
  • Finland
Thematic scope of the project:
  • Access to employment and social inclusion
  • Education and training
Problems to be solved (justification of the need of the transnational cooperation):

Game Bridge is an online, multiplayer 3D -game, and it aims at task solving in the area of human sustainability for the context of vocational education. Players are connected to each other via a game server, which runs the virtual world in which all the action occurs. The game can be played on a PC which has a network connection. Player-to-player communication is supported by a chat and VoIP speech system. Future learning challenges practitioners (e.g. teachers and researchers) in the area of education to develop new teaching methods to meet the needs of new learning cultures. Different kinds of virtual environments and games are becoming a more natural part of human life, therefore, the potential and limitations of virtual games should be taken into account when talking about future learning and teaching.
Game Bridge could be a real meeting and collaborative tool for transnational interaction and working via the Internet. It could be translated into English and other languages and used as a tool for national and transnational purposes. It gives a possibility to meet and work together in shared context by using modern technologies and e.g. social media, thus saving resources e.g. time, money, travelling.

Objectives to be achieved: The general objective is to further develop Game Bridge as an international collaborative virtual environment for educational organizations and working life partners.
Main transnational activities (as provisionally planned, to be confirmed with partners): Main activities are the translation of Game Bridge environment and supporting material for users into English, collaboration in planning and implementation Game Bridge concept into partners’ organizations, usage of Game Bridge in transnational collaboration as a virtual and modern environment.
Planned deliverables & outcomes of TNC: The added value of transnational cooperation is to allow a larger number of users to gain access to the environment and to encourage transnational use of technologically supported ways of learning.
Target group:
  • Employed
  • Persons not active on job market
  • SMEs (between 50 and 250 employees)
  • Big enterprises (over 250 employees)
  • Employed in SMEs (between 50 and 250 employees)
  • Young people (under 25 years old)
  • Employed in big enterprises (over 250 employees)
  • Employed in public administration (public entities)
Stage of the implementation: Project under implementation
Budget of the project in EUR: 200000
Budget of transnational activities in EUR: 200000
Duration of the project from (dd/mm/yyyy) to (dd/mm/yyyy): 18 months
Duration of transnational activities within the project from (dd/mm/yyyy) to (dd/mm/yyyy): 18 months
Contact person: Birgitta Mannila
Phone: +358 40 341 5594
Located in: Fishing Pool